Thousand apologies for the extremly late update to those following my blog, going through a really bad time. Anyway lets cut it short, after the models presentation, we were given green light to go ahead and texture our models, and if theres something that i suck more then modelling/drawing is texturing, anyway i've managed to texture my models, learned a lot of new ways through the process such as blend texture, wrap, unwrap uvw(Still learning as i've yet to texture my characters). Heres my world that i've textured.





Next i'll add sky, alpha channel trees to my world, once that is done lighting will be added and textures will be baked.
As for the characters, i'll be texturing the monster, the first person shooter hands and the weapon that user will be using. Should be done by next week latest. I'll keep you guys posted. Thank you for following. And another thing critics are welcomed with open arms.
refer back your benchmark for your texture , your ground texture need to buff up..not just plain one texture!
ReplyDeletecan see improvement on your building texture but you can still improve further.
ReplyDeletelike en.malan mentioned, your ground needs a lot of work. again refer to your benchmark.
grounds are not just flat sand texture, it should have more.
your trees perhaps needs 2 or 3 slightly different textures so it is not monotonous.