







This is the modified version after consultation last week, the scene is yet to be baked as i still dont know the proper method of baking, things go crazy in my 3ds max when i start baking, it should be done before the next presentation, and the scene seems a bit dry and unpopulated, will populate them too.

some of your textures looks pixelated, pls double check that and you might want to play with contrast to create much more mysterious and sinister look
ReplyDeleteelements/objects on ground look so unnatural... seems the object is just drop or plug into ground.maybe need some shrubs around the object etc.
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