Wednesday, September 30, 2009

LIghts... Camere... Terrain...(Modified Version)









This is the modified version after consultation last week, the scene is yet to be baked as i still dont know the proper method of baking, things go crazy in my 3ds max when i start baking, it should be done before the next presentation, and the scene seems a bit dry and unpopulated, will populate them too.

Character part 2






Since this is going to be like a first person exploration, hence the hands that user will be able to see.

Character part 1






This is the monster's that can be found in the first level

Monday, September 28, 2009

LIghts... Camere... Terrain...

Been playing around with Vray the whole last week, trying to get the perfect lighting for my world. And this is what i've came up with.










Still got a few more days before D-Day and i've yet to texture my characters and improve some of the building/ground textures yet. Should have enough time to do it if sleeping time is lessen.
Till the next post! See ya'll, have fun, be safe!

Wednesday, September 16, 2009

Texturing... Texturing...

Thousand apologies for the extremly late update to those following my blog, going through a really bad time. Anyway lets cut it short, after the models presentation, we were given green light to go ahead and texture our models, and if theres something that i suck more then modelling/drawing is texturing, anyway i've managed to texture my models, learned a lot of new ways through the process such as blend texture, wrap, unwrap uvw(Still learning as i've yet to texture my characters). Heres my world that i've textured.







Next i'll add sky, alpha channel trees to my world, once that is done lighting will be added and textures will be baked.
As for the characters, i'll be texturing the monster, the first person shooter hands and the weapon that user will be using. Should be done by next week latest. I'll keep you guys posted. Thank you for following. And another thing critics are welcomed with open arms.